Unreal Texture Layering

Hello, during this last sprint I decided to give the terrain tool a try and it was definitely a learning curve. The problem I faced while using the terrain tool wasn't necessarily with the tool itself, but the outcome of using a texture on the terrain. The texture used wasn't optimal due to the sharp edges and clearly visible landmarks. This gave the land a tiled look and ultimately made the terrain look unpleasant. The solution to this problem was actually a variety of different steps. First, I had to find a better texture to overlay across the landscape. After finding a better texture, the landscape was already looking way better, however, there was still a subtle tiling effect present. The second thing I did to solve this issue was to apply a kind of marbling to the texture. This would be applied randomly across the landscape. Finally, the last step to achieving a natural-looking landscape was to set up a proper texture layering tool to apply multiple different textures a...