Player Camera Fixed Position
During the initial project setup the Camera component attached to the player pawn would immediately jump to the world position of 0,0 despite the player and player start location. Further more, when the player position changed the camera's own position remained constant at world position (0,0).
To address this matter I attempted to remove the component and re-add the Camera, this however had no effect. Upon further investigation it appeared an older pawn script was interfering with the camera. By removing these unneeded lines the camera worked expected, appearing behind the player pawn and the position would also update with the player pawns movement as expected.
author: Justin Bethea.
Posted on 9/15/23
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