Overcoming Navigation Challenges: Integrating Flying Units in Unreal Engine's AI Systems
The Unreal Engine AI system encounters challenges when
integrating flying units into its navigation mesh. This obstacle hinders the
seamless integration of flying AI units, akin to their ground-based
counterparts. Given the vital role of flying units in the project's overall
design, I embarked on a quest to find a solution within the Unreal Engine
documentation.
Despite thorough searches through the documentation, I could
not find a definitive answer to the problem. Undeterred, I gathered my
resources and commenced experimenting with alternative solutions. In an
isolated project environment, I explored various methods to incorporate flying
units effectively.
Ultimately, I discovered a workaround: I created a distinct
mesh and collider to serve as the primary unit, while the controller's collider
remained on the navigation mesh, ignoring pawn collisions. This separate mesh
is now controlled with an offset, causing it to move upward in a bobbing
motion, effectively emulating the behavior of a flying enemy.
Author: Justin Bethea
Posted on 09/29/2023
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