Overcoming Navigation Challenges: Integrating Flying Units in Unreal Engine's AI Systems

 

The Unreal Engine AI system encounters challenges when integrating flying units into its navigation mesh. This obstacle hinders the seamless integration of flying AI units, akin to their ground-based counterparts. Given the vital role of flying units in the project's overall design, I embarked on a quest to find a solution within the Unreal Engine documentation.

 

Despite thorough searches through the documentation, I could not find a definitive answer to the problem. Undeterred, I gathered my resources and commenced experimenting with alternative solutions. In an isolated project environment, I explored various methods to incorporate flying units effectively.

 

Ultimately, I discovered a workaround: I created a distinct mesh and collider to serve as the primary unit, while the controller's collider remained on the navigation mesh, ignoring pawn collisions. This separate mesh is now controlled with an offset, causing it to move upward in a bobbing motion, effectively emulating the behavior of a flying enemy.


Author: Justin Bethea

Posted on 09/29/2023




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