Unreal Texture Layering

 Hello, during this last sprint I decided to give the terrain tool a try and it was definitely a learning curve. The problem I faced while using the terrain tool wasn't necessarily with the tool itself, but the outcome of using a texture on the terrain. The texture used wasn't optimal due to the sharp edges and clearly visible landmarks. This gave the land a tiled look and ultimately made the terrain look unpleasant. 

The solution to this problem was actually a variety of different steps. First, I had to find a better texture to overlay across the landscape. After finding a better texture, the landscape was already looking way better, however, there was still a subtle tiling effect present. The second thing I did to solve this issue was to apply a kind of marbling to the texture. This would be applied randomly across the landscape. Finally, the last step to achieving a natural-looking landscape was to set up a proper texture layering tool to apply multiple different textures across the map. After taking these steps the landscape is looking great and will immerse the player. 



(Here is a small example of how to achieve a layered blend in Unreal Engine 5)

Author: Zachary Giffin

Posted: 09/29/2023

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