Adapting to a new engine
Unreal is a program I have become very familiar with. My concern is jumping into Unreal 5. Although there is not much of a difference, I feel as if I have opened a whole new program and it has risen to be a new challenge for me to overcome. It is an intimidating task to learn something that is not so different than what you have been using, although it seems like a daunting new program in some aspects. The new layout and the different forms of quality of life changes are both relieving and stressful due to it not being what I am used to.
The only real fix to this problem is to keep working on the engine. I have already learned many new things
that were very tedious to deal with in previous versions. Compiling the project and even dealing with
source control has come to be much easier. Once I got the hang of the compiling and slight changes, I do
feel that Unreal 5 has potential to make our project really stand out. While making the player's movement,
I encountered problems just with figuring out how to properly compile and getting used to the layout. My
skills are growing daily as I improve on this engine.
Author: Jesse Hilario
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