NPC's and Data Tables
In the latest strides of our Unreal Engine 5 project, my primary focus this week honed in on refining our quest system. A noticeable snag arose as NPCs within the game failed to accurately communicate information to the quest log. The crux of the issue lay in the NPCs misreporting crucial details sourced from their designated data tables, introducing a disruptive glitch that hindered the seamless progression of our game. Specifically, the NPCs were not extracting the correct information from the data tables, jeopardizing the fluidity of the player's journey.
To address this dilemma, a targeted solution was implemented. Upon investigating Unreal Engine 5's editor functionalities, it became apparent that the NPCs' exposed properties needed an update. By diligently aligning and fine-tuning these properties, I successfully restored the proper information flow. This intervention ensured that the quest log now updates accurately based on player interactions with NPCs throughout the game, resolving the immediate challenge and fortifying the foundation for future developments in our collaborative gaming venture.
Author: Zachary Giffin
Posted: 12/01/2023
Comments
Post a Comment