Addressing Feedback on Guard AI

 

Due to external commitments, my involvement in the project has experienced a slowdown. Nevertheless, I've initiated efforts to address a crucial issue related to player feedback. Currently, the guard AI lacks clarity for players, specifically regarding the inability to inflict damage to the front position of the enemy, emphasizing the necessity to strike from behind. To enhance player understanding, our aim is to incorporate both audio and visual cues that signal a failure in dealing damage when attacking from the front. Additionally, we're exploring the implementation of a tutorial pop-up to forewarn players about this particular type of enemy.


Author: Justin Bethea

Date: 12/1/23

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