Addressing Feedback on Guard AI
Due to external commitments, my involvement in the project
has experienced a slowdown. Nevertheless, I've initiated efforts to address a
crucial issue related to player feedback. Currently, the guard AI lacks clarity
for players, specifically regarding the inability to inflict damage to the
front position of the enemy, emphasizing the necessity to strike from behind.
To enhance player understanding, our aim is to incorporate both audio and
visual cues that signal a failure in dealing damage when attacking from the
front. Additionally, we're exploring the implementation of a tutorial pop-up to
forewarn players about this particular type of enemy.
Author: Justin Bethea
Date: 12/1/23
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