Unlocking Seamless Navigation: A Widget Switch That Transformed Gameplay

 

While enhancing the user-friendliness of our project for better transportation within the game level, an unexpected challenge arose. The initially employed list view widget proved uncooperative in facilitating dynamically generated buttons that were meant to display accurate information from the C++ script for portal locations. Despite the apparent commonality of this issue, there was a lack of comprehensive information available on how to address it.

 

Feeling somewhat stumped by the problem, I decided to approach it from a different perspective. I opted to replace the problematic list view widget with a more versatile scroll box. Leveraging C++, I tailored this scroll box to mimic the functionality of the extended list view. This strategic shift allowed me to overcome the obstacle and successfully generate a dynamic list of unlocked portals. As a result, players can now navigate the game map more efficiently, reaching previously visited locations with greater speed and ease.







Author: Justin Bethea

Date: 11/10/23

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