Unlocking Seamless Navigation: A Widget Switch That Transformed Gameplay
While enhancing the user-friendliness of our project for
better transportation within the game level, an unexpected challenge arose. The
initially employed list view widget proved uncooperative in facilitating
dynamically generated buttons that were meant to display accurate information
from the C++ script for portal locations. Despite the apparent commonality of
this issue, there was a lack of comprehensive information available on how to
address it.
Feeling somewhat stumped by the problem, I decided to
approach it from a different perspective. I opted to replace the problematic
list view widget with a more versatile scroll box. Leveraging C++, I tailored
this scroll box to mimic the functionality of the extended list view. This
strategic shift allowed me to overcome the obstacle and successfully generate a
dynamic list of unlocked portals. As a result, players can now navigate the
game map more efficiently, reaching previously visited locations with greater
speed and ease.
Author: Justin Bethea
Date: 11/10/23
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