Unlocking Progress: A Fix for Pickup State Persistence
While crafting the item manager class responsible for
handling the state of pickup objects and ensuring the persistence of that state
between levels and game sessions, a hurdle emerged. It was discovered that the
save system couldn't access the item manager because the save system was being
invoked before the manager was ready, leading to an access error.
Initially, the strategy was to assign the item manager
outside the "begin play" function to allow sufficient time for the
manager to construct. Unfortunately, this approach introduced additional issues
and posed potential challenges in the future.
To avert this problem and mitigate the risk of future
complications, I opted to refactor the item manager. Instead of assigning it
directly, I modified it to notify the save system when it was ready. This
adjustment ensured that the manager was valid before proceeding, enabling the
game to seamlessly progress with the crucial functionality of saving pickup
states within each level.
Author: Justin Bethea
Date: 11/16/23
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