Planning Is The Key To Success

 This week I chose to begin construction of the quest system for our game. The idea was that we would be able to place an NPC in the world and through the editor the NPC could be assigned a quest defined from a data table. I spent a considerable amount of time attempting to create clear communication from the NPC and the player through Actor Components in Unreal Engine 5. What I failed to realize was how much planning needed to go into this system before I pressed on.

I began to run into some very challenging data connections. I ended up getting a very basic version of a quest system running, however, it is nowhere where I want it to be. I decided to take a step back and physically draw out a graph to depict the connections. I am hoping the graph will help get me back on track this week.


Author: Zachary Giffin

Posted: 11/3/2023

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