Optimizing Item Drops: Enhancing Your Game's Immersive Experience

 

After completing the initial setup of our item drop system, a critical issue surfaced. As we loaded up the first level of our game, it became immediately evident that items were colliding and interacting with every collider they encountered, even those meant to trigger prompts and spawn other objects, regardless of their collider state.

 

To address this problem, I delved deeper into the issue and found a simple yet effective solution. We only wanted the items to interact with the ground, so I introduced a "ground" tag and assigned it to all actors and meshes designed for items to collide with. With this adjustment, I modified the item drop system to check whether it was colliding with an actor tagged as "ground" before initiating the item's spawn process.

 

This adjustment streamlined our item drop system and ensured that items only interacted with the intended ground elements, enhancing the overall gaming experience.





Author: Justin Bethea

Posted on 11/03/2023


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