Anim Notify

 I have been struggling to implement the player's combo attacks. My original idea was to just have the attack function called, and for each time the attack is called, it increments the combo and increases in damage up to a certain point in which it resets the combo. After talking to my teammates, the best plan of action was to set up the combo in an animnotify. This will allow for certain animations to be called separately from the classes they derive from. It adds a bit more organization and ensures an easier form of transition between the character and its animations. I am finishing the implementation and will hopefully have it ready by Monday of this upcoming week.

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