Resolving Axis Alignment Issues for Imported Assets

 

When assets originally designed for use in the Unity Engine are imported into Unreal Engine, they can sometimes exhibit misalignment along the axis. This misalignment stems from a fundamental difference between the two engines, particularly in how they handle the Y and Z axes. As a result, the root bones of these assets are oriented along the Y-axis within Unreal Engine, which can detract from the immersive quality of the model and its animations.

 

While I may not possess modeling or animation skills, I approached this challenge with the expertise I do have. After conducting research, I discovered a solution: it is possible to adjust the orientation of these root bones within Unreal Engine itself.

 

Within the animation blueprint, I leveraged a set of nodes labeled 'local to component' and 'Transform (Modify) Bone.' Through the utilization of these nodes, I successfully rotated the animations to the correct orientation, enabling us to proceed with the desired models for our chosen enemy unit.


Author: Justin Bethea

Posted on 10/06/2023





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